Hi Peter,
I didn't like in the Advantages of Great ST, you only got bonuses for
ST for some armor and that these bonuses only came at rare magic
numbers.
So ALL armor can now have reduced DX and MA penalties, if you are
strong enough. There are two numbers: The threshold number where you
are strong enough to start getting less penalties, and the No Negatives
number which is at what ST (and higher) that a given set of armor no
longer gives you any penalties.
Because dwarves get less MA negatives for armor, the No Negatives
number also has to be reduced to make things work out right.
Warm regards, Rick
On 2016-02-03, at 3:49 PM, Peter von Kleinsmid wrote:
Hi Rick,
Your dwarf page is cool and interesting, even though I probably wouldn't run it myself in a campaign due to having enough other visions and versions of dwarves. I never liked the "bearded dwarf ladies" idea. I also rarely have anyone anywhere who's pushing 50 attribute points total.
I do think the way you did the reduced MA but less reduction from armor thing well. It nicely mirrors the elf MA advantage. That I probably would use, as that's pretty much the same reduction we have in GURPS.
Questions:
What is "armor's no negative number"?
What do you mean by "sacrificing 5 attribute" and re-earning them? Do you mean a character can reduce attribute levels they already have, or just spend EP equal to 5 points' improvement (or is it 5 times the cost of the next +1)? Does it count as 5 points towards the cost of the next attribute, if you have the ability?
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