[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Combat Acrobatics in TFT.



Hi all,
  On the SJG forum Steve Jackson said that he felt that the number of talents and their costs was just right.  So we will have IQ 22 Groos and Conans in the new TFT.  Still.  Sigh.

  I argued one final time against this, asking "does a 32 attribute figure with Sword and Fencing know it all?"  Then Ty, (hi Ty), said "why not have them take Acrobatics?"  I pointed out that Acrobatics allows you to avoid falls better and climb better.  But a Combat Acrobatics talent would be cool.


  But that suggests…

IQ 12
COMBAT ACROBATICS (3) requires Acrobatics.
Divide your IQ by 4 (round down) = X.  This number, X, is the number of ‘targets' you can watch each turn.
At the start of the turn, you may designate up to X targets, within 3 Megahexes of you.  (Your own Mh is range zero.)  You gain two bonuses verses your targets on that turn:
— Any time a target figure attacks you unarmed, with melee weapons, thrown weapons, missile weapons, or a missile spell, you may make an “acrobatic dodge” by making a 5vsDX.  If you succeed, they must attack you, but their attack is at -4 DX.  If you fail, they can attack you normally, and you may make no further Acrobatic Dodges that turn.  
— In addition to the above effect, you may make an “Acrobatic Attack” against one or more of your targets.  (If you attack more than once, you must have the ability to make multiple attacks somehow.)  You must make a 6vsDX, but if you succeed, your next attack will do an additional 3 points of damage.  If you fail, your next attack gains no bonus, and you may not make any further Acrobatic Attacks on that turn.
  (You get no experience for the rolls generated by the Acrobatic Dodges and Attacks, but defeating more enemies, more quickly should give you a modest experience bonus.)


Comments are welcome!

Warm regards, Rick.