Hi Richard, Not sure what you’re saying here. Are you saying you do not like my suggested rule?
Warm regards, Rick.
We played the numbers for "saving throws" on the Fantasy Master's Screen.
Min Success Max
Dice Triple Double Fail Break 3 3 5 16 18 4 4 8 20 24 5 5 11 24 30 6 6 14 28 36 ... etc The advantages of high DX were just too great, and seemed like a bonus every time someone would elect to defend against your character. So, the automatic miss and break rules needed to remain, although adjusted for the totals. Good Fortune, Richard
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