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Re: Fighting Styles ReImagined



Well, the names of the systems would be the hardest part.  One thing you might think of is a progression from very "hard" styles to more "soft" styles.  So maybe something like Tae Kwan Do or Tiger style at one end, and something like Aikido or Tai Chi at the other end -- which would also make restricting your ability to change in mid-fight make a lot more sense...



From: Dan <drfaustus61@cox.net>
To: "tft@brainiac.com" <tft@brainiac.com>
Sent: Saturday, August 11, 2018 2:32 PM
Subject: Re: Fighting Styles ReImagined

Interesting.  That’s not bad, Jeffrey!  Im envisioning styles like Tiger/Crane, Mantis, etc … but maybe a real karateka could come up with something more realistic.
 
Sent from Mail for Windows 10
 
From: Jeffrey Vandine
Sent: Saturday, August 11, 2018 1:34 PM
To: tft@brainiac.com
Subject: Re: Fighting Styles ReImagined
 
"The bear would actually be in coming with such a system but it might turn a battle between martial arts masters into more of a chess match."


Seems like something along those lines could actually be done with a simple "rock/paper/scissors" type matrix...something along the lines of the WarpWar CRT, for example.  At the same time, you locate the styles on the matrix and simply rule that you can only change styles to one adjacent to your current style on either side.  Thus, if you have five styles, A, B, C, D, E, and you are currently using Style D, you can only switch to Style C or Style E, but not to Styles A or B.  Simple enough to build, I think.


v/r
Jeff

 
From: drfaustus61 <drfaustus61@cox.net>
To: tft@brainiac.com
Sent: Friday, August 10, 2018 10:38 PM
Subject: Fighting Styles ReImagined
 
Actually, this may not be a bad idea
 
What if two martial art masters were fighting, each player has a hand of stances ( or styles) to choose from.  Style X might give a +1 DX bonus vs Style Y, etc.  You could also limit a players options : from Style X you can shift over to Y but not Z.
 
The bear would actually be in coming with such a system but it might turn a battle between martial arts masters into more of a chess match.
 
Thoughts?
 
 
 
Happy Connecting. Sent from my Sprint Samsung Galaxy S® 5


-------- Original message --------
From: Jeffrey Vandine <jlv61560@yahoo.com>
Date: 8/10/18 9:59 AM (GMT-07:00)
To: tft@brainiac.com
Subject: Re: Name of a fighting style - anti HTH.
Blocked and ignored.
 
From: Jay Carlisle <maou.tsaou@gmail.com>
To: tft@brainiac.com
Sent: Friday, August 10, 2018 12:57 AM
Subject: Re: Name of a fighting style - anti HTH.
 
Of course, don't mention it.
I added athletics quite some time ago, essentially fatigue feats for Hero types as well as action time or turns shorter than 5 seconds per so it's been awhile since I had to translate hand to hand combat to grappeling/wresteling so I wasn't as point on as possible but thinking outside of the box never hurt a generic universal RPG system that I'm aware of not to mention if "I" personally had to go after Chuck Norris I'm not gonna plan a physical altercation to do so. Maybe in a tank... Who M'noren what possibilities present? 
 
 
 
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