Interesting. That’s not bad, Jeffrey! Im envisioning styles like Tiger/Crane, Mantis, etc … but maybe a real karateka could come up with something more realistic.
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"The bear would actually be in coming with such a system but it might turn a battle between martial arts masters into more of a chess match."
Seems like something along those lines could actually be done with a simple "rock/paper/scissors" type matrix...something along the lines of the WarpWar CRT, for example. At the same time, you locate the styles on the matrix and simply rule that you can only change styles to one adjacent to your current style on either side. Thus, if you have five styles, A, B, C, D, E, and you are currently using Style D, you can only switch to Style C or Style E, but not to Styles A or B. Simple enough to build, I think.
From: drfaustus61 <email@example.com>
Actually, this may not be a bad idea
What if two martial art masters were fighting, each player has a hand of stances ( or styles) to choose from. Style X might give a +1 DX bonus vs Style Y, etc. You could also limit a players options : from Style X you can shift over to Y but not Z.
The bear would actually be in coming with such a system but it might turn a battle between martial arts masters into more of a chess match.
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From: Jay Carlisle <firstname.lastname@example.org>
Of course, don't mention it.
I added athletics quite some time ago, essentially fatigue feats for Hero types as well as action time or turns shorter than 5 seconds per so it's been awhile since I had to translate hand to hand combat to grappeling/wresteling so I wasn't as point on as possible but thinking outside of the box never hurt a generic universal RPG system that I'm aware of not to mention if "I" personally had to go after Chuck Norris I'm not gonna plan a physical altercation to do so. Maybe in a tank... Who M'noren what possibilities present?