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Re: (TFT) Disadvantages
In an old Space Gamer (any one know the number?) there
was an article that gave a number of disadvantages for characters.
GURPS later adopted the idea.
The thing is that you pick a disadvantage at character
creation, (One Arm: +6 Attributes) and you start out with extra attributes
do do other things with. This basically was an incentive to get power
gamers to play more variety of characters.
A lot of the list I disagreed with, and some choices were
not worth it or too powerful. After a while I just let my players know
that such things are possible and if they want some sort of disadvantage
we negociate (and I give out more interesting advantages then just
attributes.)
Rick
>Since joining the list a couple of days ago, I've seen a few references
>to "disadvanges" that essentially count as negative IQ points which can
>(if I'm getting the drift) be spent to acquire additional talents. Is
>this detailed anywhere? My apologies if I'm asking about something
>that I should damn well already know.
>
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