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Re: (TFT) Bone to pick with rolling to miss

>The rules would have it that when you're rolling to miss, you get
>the normal critical miss results on a 17 or 18, and x2 / x3 damage 
>(on the person you're trying to miss) on a 16 or 15.  In other 
>words, they've basically "stacked" the normal critical miss and hit 
>results at the upper end of the 3-18 scale.   As this is on a bell 
>curve, however, it means you're about four times more likely to get 
>extra damage on someone you're trying to miss than someone you're 
>trying to hit.  Maybe I'm alone in this, but I find that fairly 
>outrageous. (And no, not because it happened to me personally!)
>My solution is to count a roll of 18 as a 50/50 chance of either a
>normal critical miss or of triple damage, and likewise for double 
>damage and a roll 17.  16 is just an automatic hit on the slob you
>were trying to miss.
>Any comments?

	I agree completely and have long used my own rules to
cover the situation.  Yours are good because they are QUICK.


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