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Re: (TFT) Bone to pick with rolling to miss
>The rules would have it that when you're rolling to miss, you get
>the normal critical miss results on a 17 or 18, and x2 / x3 damage
>(on the person you're trying to miss) on a 16 or 15. In other
>words, they've basically "stacked" the normal critical miss and hit
>results at the upper end of the 3-18 scale. As this is on a bell
>curve, however, it means you're about four times more likely to get
>extra damage on someone you're trying to miss than someone you're
>trying to hit. Maybe I'm alone in this, but I find that fairly
>outrageous. (And no, not because it happened to me personally!)
>
>My solution is to count a roll of 18 as a 50/50 chance of either a
>normal critical miss or of triple damage, and likewise for double
>damage and a roll 17. 16 is just an automatic hit on the slob you
>were trying to miss.
>
>Any comments?
I agree completely and have long used my own rules to
cover the situation. Yours are good because they are QUICK.
Rick
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