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(TFT) TFT prerogative



Michael wrote on 7/24:

IQ9:
>Combat Deftness I (2):  This talent represents the adroitness in
>combat gained by years of experience.  A character when attacked
>becomes -1DX to hit because of an ability to naturally bob and
>weave when in combat.  Prerequisite:  DX of 14 or better.
        This is OK for those who feel Warrior/Veteran *stops* a lot
        of points or that a Dex base defense makes more sense.
>IQ 11:
Combat Deftness II (2): A higher level of skill.  A character
>with this talent subtracts 2 DX from any attack against him/her
>in combat.  Prerequisite:  Combat Deftness I<
Who would buy these? Sheild talent seems alot more useful for much less
points. These seem a little high priced for their effectiveness....IMHO.

but Michael wrote on 7/13,

>>>>>>>IQ9:>>>>>>>
>>>>>>>Combat Deftness I (2):  This talent represents the adroitness
incombat
>>>>>>>gained by years of experience.  A character when attacked becomes-1DX
to
>>>>>>>hit because of an ability to naturally bob and weave when in combat.
>>>>>>>Prerequisite:  DX of 14 or better.>>>>>>>>>>>>>>IQ 11:>>>>>>>
>>>>>>>Combat Deftness II (2): A higher level of skill.  A character
withthis
>>>>>>>talent subtracts 2 DX from any attack against him/her in combat.
>>>>>>>Prerequisite:  Combat Deftness I>>>>>>>
>>>>>>>How's that Michael?  Thank You for the comment on the First
Aidtalent.
>>>>>>>>>>>>>>Peruse, enjoy, critique>>>>>>>Yours in
Cidri>>>>>>>Justin>>>>>>><

I like that alot. Here's a couple more for your pleasure (from an old
Interplay):

<<<<QUICKNESS (IQ 12, Costs 3, needs DX 16+): This talent tones your DX to
such
a degree that you are able to make that small movement of the body
necessary to make an incoming blow hit with less damage. This will stop 1
hit of damage. Prerequisite: you need a DX of DX 16 or better.
TOUGHNESS (IQ 8, Costs 1, needs ST 12+): This talent will exercise  your
body so that the muscles are strengthened and worked up so that it will
stop 1 hit of damage. This talent can be used with the Warrior or Veteran
talents if you wish.DEFENSIVE QUICKNESS I (IQ 14, Costs 3, needs a DX 16 or
better): This is a set of talents designed to eliminate the
commonplace occurrence of an easy victory being gained by the
quicker of two very talented adversaries. This ability represents the
advantage a fighter would have defensively by being both mentally and
physically quick. This quickness, gained by years of combat
experience, makes him a much more difficult target. For all combat
rolls, one die (+1d6) is added to the number of dice rolled whenever
anyone possessing this talent is attacked (i.e. 4/DX in normal combat,
5/DX if Defending or Dodging). This includes surprise and ambushattacks.
1. It is suggested that the Defensive Quickness Talents be carried
to further degrees. Each additional level costs two IQ points to
achieve and adds one additional die to all combat rolls against
the figure. The prerequisites for these talents are shown below.
2. To add flavor allow the defender to make the roll of the additionaldice.
DEFENSIVE QUICKNESS II (IQ 16, Costs 2, needs Defensive
Quickness I and DX 20 or better): A higher defensive proficiency. This
Talent is identical to Defensive Quickness I except that two dice
(+2d6) are added to all combat rolls against this figure (5/DX in normal
combat, 6/DX if Defending or Dodging).>>>>>>>>

This is called TFT rule prerogative that's fine but remember it's only a
house rule, take it or leave it.

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