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Re: (TFT) Fantasy Codex & HtH
In my campaign I have made going into HTH an action that
is done in the action phase rather than the movement phase for years.
However you can 'dive for the legs' and attempt HTH during movement
but the defender adds one to the '1 die roll to see if you get into HTH'
so the chances of being knocked back with a free hit doubles. (And if
the defender take the talents Dive Block, it becomes almost impossible to
get into HTH with that person.
The rules work just fine in the campaigns around here.
>It's been quiet out there so here is another morsel. I noticed in The
>Fantasy Codex, Metagaming was thinking of making HTH a combat action rather
>than a movement action in TFT:ITL "Second Edition" (FC p. Combat 10). What
>do you all think???? What about flying tackles??? Animals knocking their
>prey down (my players hated wolves/lions/tigers for this reason). It gave
>wolves a fighting chance. Does this mean with the rule change that if a
>defender has a higher DX, he could possibly attack twice. Once for normal
>combat action and the possiblity of roll a 6 on the HtH roll???
>Yours in Cidri,
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