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Re: (TFT) Disengaging - Revision in Melee - Not a free attack.



I've been fencing for forty years, and disengaging can be a very dangerous time if your opponent knows what s/he's doing or is faster than you (e.g., higher DX).  On the other hand, if I'm the faster opponent, then I can probably get away fairly unscathed.  Though it also depends on what the person disengaging is actually doing to get out of close quarters -- jumping back into an en garde position is one thing, trying to significantly run away is a completely different proposition.  Given the game format and the desire to maintain simplicity, I think the Melee rules are just fine.  If someone wants more complexity/accuracy, GURPS is a fine system, I hear.



________________________________
 From: Rick Smith <rick_ww@lightspeed.ca>
To: tft@brainiac.com 
Sent: Saturday, August 30, 2014 10:48 AM
Subject: Re: (TFT) Disengaging - Revision in Melee - Not a free attack.
 

Hi Gem,
  I think you are hung up on the phrase "free attack", which you have been using.

  It is not a free attack, the opponent uses his action to do it.  Additionally it is an 
attack at a DX penalty, so far from being free, it is an attack at a (potentially) 
significant penalty.  Think of it as a, "likely wasted attack".

  Warm regards, Rick.


On 2014-08-30, at 7:25 AM, gem6868 wrote:

> from the fencing lessons I had, I just don't buy into the idea that a disengage invites a "free attack".  Basically, if I can retreat faster than you can advance [whether I'm just plain faster or I fake you out] then I'm going to disengage successfully.  Especially if you're tired or intimidated.
> 
> So what I'm saying in I don't believe "disengage automatically = greater vulnerability".
> 
> -----Original Message----- From: Rick Smith
> Sent: Friday, August 29, 2014 10:49 PM
> To: tft@brainiac.com
> Subject: Re: (TFT) Disengaging - Revision in Melee
> 
> Hi Gem,
> I am not fond of your suggestion.  It would cause DX rolls anytime someone
> disengages.  Also the logic is a little suspect.  I move away from you.  I might
> get hit while I leave, but what prevents me from going?  Especially if I am a
> knight with armor and you have a wimpy little dagger.
> 
> The rules in the revised Melee only are needed in the particular circumstance
> where things are broken, so they rarely slow down the game.
> 
> Warm regards, Rick.


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