When I used to GM Traveller I spent a good several hours with each player building backstory during the character development over their career, but I also modified house rules to allow for further growth. No RPG rules are ever carved in stone despite what current game rules out there seem to want. A former Marine of the Imperium could certainly increase his aim in my house while in game.
I think one lesson here is that no system is perfect and we (GMs) need to manage that and allow for it. A static character who can’t grow in skill can start to get boring for a player. That all being said the psionic system was far better balanced in that regard than I’ve seen before or since.
Welcome to the list.
I confess that the thing I liked least about basic Traveler was
that all character development happened before the game began.
Perhaps getting experience points and improving skills and
attributes was less realistic than people gaining most of their skills
earlier in their career.
However, seeing the characters you spent time with was
definitely more fun.
Warm regards, Rick.
On 2016-10-22, at 3:21 PM, Tom Ellis wrote: