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Re: [Slope: Ch 10] Thrown Spell talent - change?



I do, too. It makes the players plan out their adventures, instead of just
running in swinging.

One thing in my campaign was to use the milieu to convince the player that
>real< power was temporal power, not personal power.

Neil Gilmore
raito@raito.com

> Personally I like the high mortality rate, very rarely does a character
> make it to old age.  Just like the middle ages when 55 was considered
> quite old.