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Re: (TFT) Shield rush in Melee



well, I would base the bonus on the type of weapon being used.
Thus, clubs would get one bonus, swords another, maces and
hammers another ...

----- Original Message ----- 
From: "Charles Gadda" <cgadda@earthlink.net>
To: <tft@brainiac.com>
Sent: Sunday, November 16, 2003 5:44 PM
Subject: Re: (TFT) Shield rush in Melee


> I agree though I would have reversed it (i.e. ST confers a bonus to a base
> weapon damage, rather than the weapon a bonus to base strength damage).
>
> The most simplistic way to model this is to allow for a +1 damage bonus
for
> every 3 ST above that needed to wield the weapon. Thus, a ST15 swordsman
> could do 2d+1 damage with a broadsword.
>
> > I *did* like the treatment of this in GURPS -- weapons do damage based
> > upon the user's ST (if memory serves).  So having more ST than the min
> > amount required to yield the weapon confers a benefit.
> >
> > Dan
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