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Re: Classic Psionics in Traveler
On Thu, 27 Oct 2016 02:20:28 +0000 (UTC)
Jeffrey Vandine <firstname.lastname@example.org> wrote:
> So all those "other factors" that I painstakingly crafted for better
> role-playing were effectively meaningless...
I can't remember who's story it was, but I remember one of the GM who
had made elaborate plans for a dungeon. Everything about the game relied
on the players getting in, but the party looked at the gate, and decided to
keep walking on and not enter. It threw the GM completely off, because he'd
had nothing else prepared.
The moral of the tail was that the players are not always going to do
what the GM thinks! Sometimes the GM can work around it, sometimes it
just leads to "rocks fall, everybody dies."
Joe Hartley - UNIX/network Consultant - email@example.com
Without deviation from the norm, "progress" is not possible. - FZappa