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Re: Classic Psionics in Traveler

Yep!  Which is why I always try to have  something else up my sleeve -- my original group were a great GM training mechanism.  About half the time they'd completely short-circuit whatever I had "planned" and we were off to the races.  Some of those days were far and away our most fun and memorable ones, though!

From: Joe Hartley <jh@brainiac.com>
To: tft@brainiac.com
Sent: Friday, October 28, 2016 6:32 AM
Subject: Re: Classic Psionics in Traveler

On Thu, 27 Oct 2016 02:20:28 +0000 (UTC)
Jeffrey Vandine <jlv61560@yahoo.com> wrote:

> So all those "other factors" that I painstakingly crafted for better
> role-playing were effectively meaningless...

I can't remember who's story it was, but I remember one of the GM who
had made elaborate plans for a dungeon.  Everything about the game relied
on the players getting in, but the party looked at the gate, and decided to
keep walking on and not enter.  It threw the GM completely off, because he'd
had nothing else prepared.

The moral of the tail was that the players are not always going to do
what the GM thinks!  Sometimes the GM can work around it, sometimes it
just leads to "rocks fall, everybody dies."

      Joe Hartley - UNIX/network Consultant - jh@brainiac.com
Without deviation from the norm, "progress" is not possible. - FZappa

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