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Re: (TFT) Pole weapon users must charge 3 hexes in a straightline rule.
All good suggestions. Of course terrain features would effect all
participants, not just the pole weapon users.
When I run a game I have also found that a simple combat will turn into a
great combat when the terrain is factored in. A fight on narrow ledges high on
a cliff face with saving rolls to keep your balance can be very tense. Or a
fight on the slopes of a muddy hill were if you miss your DX roll each turn
you fall and slide 3 hexes down the slope is always good for laughs, as well
"Cas and Lisa (also Silvia, Max & Viveka) Liber" wrote:
> concerning pole weapons - other non-rule-changing ways of dealing with them
> could include combat on broken ground (-2 adjDX in moving or fighting, and
> anyone running must make a 3/adjDX roll to avoid falling).
> Or -make an adventure in a swamp where everyone gets, lets say, -2 MA for
> sticky clay mud (big swamp adventure vs reptile men etc.)
> - I like the idea of being creative with conditions which are not
> necessarily rule related.....
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